This in turn can take away from the tone of the piece and at no point does Saint Kotar manage to properly sell the premise. The voice acting has a very old-school feel to it though, sometimes feeling a bit over-dramatic. Please.Īudio wise it comes with a good soundtrack that adds to the tension and suspense provided by the claustrophobic feel of the game. And honestly, I think the lighting in these locations is extremely good and well-designed. The locations themselves are strange, yet familiar at the same time, which adds to the horror. The visuals of Saint Kotar are interesting though and I liked the nod back to the retro point-and-click games of the ’90s. Whether that is a bad thing will be dictated by personal preference. In terms of gameplay, there aren’t really any surprises to be had here and it does feel at times like you are playing a game from decades gone by. The old-fashioned inventory system is in place too, letting you go about collecting objects, combining things, and using them to get through the adventure. This is great because you might miss some of those in Saint Kotar, as – and yep, you guessed it, it can be hard to see. It has a feature that is always handy, allowing you to press a button and be shown all the interactable things on screen. The gameplay is what you expect from an old-school point-and-click adventure. It must be said, last longer than that and you’ll find that the story is the strongest part of the whole game, and the developers create a fascinating dark – did I say it was dark? – world full of terror and hidden secrets. Twenty minutes in and the credits began to roll. There are options in how you play through the story too and in my first playthrough I decided to leave the town empty-handed (by mistake). The village itself is full of sub-stories and characters that provide interesting diversions, tales of horror and nightmares as you travel around. This game deals with horror and religious occultism in its narrative. Victoria has been accused of some horrendous crimes and both men want to prove her innocence. They find themselves surrounded by strange events and so are arrested and questioned by the police. It’s here where both characters have been lured to the small town of Sveti Kotar, pulled forth by Victoria before waking up in a strange house, locked in. He is also a man of God, but his wife Victoria has gone missing. Benedek is a religious man a monk who also believes his family is cursed. You can swap between these two during the game. Saint Kotar starts in a house (in the dark) and features two protagonists: Benedek and Nikolay. That is something which should be admired. Yet that’s not to say it isn’t original and I haven’t played a narrative in a game like this one. In this story-and-choice driven psychological horror detective game, you play as Benedek and Nikolay - two troubled godly men in search for their missing. It’s not helped by the fact that the narrative is hard to grasp at times too. The tone of Saint Kotar is instead much darker, extremely dark in fact, more serious in its telling. But, this isn’t a point-and-click adventure like the Monkey Island series or that of Broken Sword, games where the characters are witty and charming or tell jokes about Monkey pirates.
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